Features built for creators, teams, and pipelines.

Image → 3D, Text → 3D, clean topology, PBR textures, and a developer‑friendly API. Live, generated previews below (no external assets).

Image → 3D

Upload product shots, turnarounds, or a single view; get watertight meshes with PBR maps.

curl -X POST https://api.Instant3D.co/v1/image-to-3d \
-H "Authorization: Bearer <API_KEY>" \
-F image=@camera.jpg \
-F quality=\"high\"
01
Upload

JPG/PNG, background removal optional.

02
Generate

Watertight mesh + UV unwrap + PBR textures.

03
Export

.glb, .fbx, .obj ready for DCC/engines.

Live preview

Procedurally generated cube with PBR‑like shading.

Live preview

Procedurally generated sphere with normal highlights.

Text → 3D

Describe assets in natural language — choose style, polycount, and texture resolution.

POST /v1/text-to-3d { "prompt": "low-poly sci‑fi chair, teal accents", "polycount": "low", "texture": 1024 }
  • Supports style guides: low‑poly, stylized, photoreal.
  • Controllable topology: quad‑dominant, target face count.
  • Outputs UV + PBR: baseColor, metallic, roughness, normal.

REST API

Submit jobs, poll status, use webhooks. Rate limiting and async queues included.

curl https://api.Instant3D.co/v1/jobs/123 -H "Authorization: Bearer ..."

Formats

GLB/GLTF, FBX, OBJ. Texture maps: baseColor, normal, roughness, metallic, AO.

Integrations

Unity, Unreal, Blender, Three.js. CLI + SDKs coming soon.

Fits your pipeline

Use our web app for manual work or the API for batch processing. Your choice.

  • Background removal + prompt conditioning
  • UV unwrap & atlas packing
  • LOD generation & decimation
  • One‑click export presets for DCC/engines

Why it’s fast

Optimized inference graphs, cached priors, and GPU scheduling reduce turnaround to minutes.

// webhook payload example { "id": "job_9x2", "status": "completed", "outputs": { "glb": "https://.../job_9x2.glb", "preview": "https://.../job_9x2.png" } }