Image → 3D, Text → 3D, clean topology, PBR textures, and a developer‑friendly API. Live, generated previews below (no external assets).
Upload product shots, turnarounds, or a single view; get watertight meshes with PBR maps.
JPG/PNG, background removal optional.
Watertight mesh + UV unwrap + PBR textures.
.glb, .fbx, .obj ready for DCC/engines.
Procedurally generated cube with PBR‑like shading.
Procedurally generated sphere with normal highlights.
Describe assets in natural language — choose style, polycount, and texture resolution.
Submit jobs, poll status, use webhooks. Rate limiting and async queues included.
GLB/GLTF, FBX, OBJ. Texture maps: baseColor, normal, roughness, metallic, AO.
Unity, Unreal, Blender, Three.js. CLI + SDKs coming soon.
Use our web app for manual work or the API for batch processing. Your choice.
Optimized inference graphs, cached priors, and GPU scheduling reduce turnaround to minutes.